![]() Right now, Prepare Carefully doesn't really support custom clothing layers that are added by other mods. Which mods are you using to set up that character? How are you adding those shoulder spikes to the pawn? It doesn't look like they are from vanilla. After saving and loading that colonist using Prepare Carefully, the jacket is now the standard style in the picture on the right without the spikes and I can't seem to be able to get the spikes back. The left picture is what my colonist looks like in Prepare Carefully when generating a spikecore style colony, using the "New Squad" start instead of "New Colony". Originally posted by TroubledWaters:Clothing styles don't seem to save/load properly when saving and loading colonists.įor example, if you are making a spikecore styled colony and save/load all of your colonists through prepare carefully, their spiked jacket will be regenerated with the basic generic jacket after loading.ĮDIT- I've added a before/after image at I know Novakid is for a fact, but clearly there is more that is causing issues. I have no idea what else is causing problems. Gonna test my entire preferred modlist with only Novakid excluded and see how things go.Įdit 2: Nevermind. UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)Įdit: Uhhh.I swear that that Elder Things was also causing issues, but upon testing that mod list I mentioned without Novakid it seems Prepare Carefully initiates just fine. UnityEngine.StackTraceUtility:ExtractStackTrace () End of inner exception stack trace -Īt (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1(RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect)Īt (System.Int32 x) in :0 Key: Things/Pawn/Humanlike/Heads/Male_Average_Normal_novakidĪt `2.TryInsert (TKey key, TValue value, behavior) in :0Īt `2.Add (TKey key, TValue value) in :0Īt ( headType) in :0Īt (Verse.ThingDef raceDef) in :0Īt (Verse.ThingDef race) in :0Īt (Verse.ThingDef race) in :0Īt (Verse.ThingDef race, Verse.Gender gender) in :0Īt (Verse.ThingDef pawnDef, Verse.Gender gender) in :0Īt (Verse.ThingDef pawnDef, Verse.Gender gender) in :0Īt (Verse.ThingDef pawnDef, Verse.Gender gender, race) in :0Īt (Verse.ThingDef pawnDef, Verse.Gender gender) in :0Īt ( pawn) in :0Īt (Verse.Pawn pawn) in :0Īt (Verse.Pawn pawn) in :0Īt () in :0Īt () in :0Īt .Postfix (RimWorld.Page_ConfigureStartingPawns _instance, UnityEngine.Rect& rect) in :0 Here's the red error log for this instance:Įxception filling window for RimWorld.Page_ConfigureStartingPawns: : Prepare Carefully failed to initialize -> System.ArgumentException: An item with the same key has already been added. Both cause Prepare Carefully to fail to initialize, and to limit variables I only have Harmony, Core, Royalty, Ideology, HugsLib, JecsTools (Unofficial), Humanoid Alien Races, EdB Prepare Carefully, Mod Manager, Call Of Cthulhu - Elder Things, and Novakid activated in that order. Novakid and Call Of Cthulhu - Elder Things race mods. I seem to have narrowed it down to two race mods in my particular situation. I confirm this "Anty the war ant race" mod cause "Prepare Carefully failed to initialize" thingy same with the RimVali mod. I'll post the log for that in another comment later today. I confirm this "Anty the war ant race" mod cause "Prepare Carefully failed to initialize" thingy The mod creator for that is aware of this bug with Prepare Carefully but since we now have an official release maybe it could be fixed? But if not, I'm totes ok with that. There's also a bug with the Kurin Race HAR Edition (happened with the early unofficial edition of Prepare Carefully as well) where their clothes don't appear upon adding them but it's only a slight setback for me as I just add some of their clothes to spawn for them to wear after landing. My findings came from doing mod removals one by one to see why I kept getting the failed error message (and it worked after I removed Anty) so I setup a very small mod load order with the bare essentials to run Anty with Prepare and managed to recreate the error. Originally posted by Lemon:This is more of an incompatibility issue but using "Anty the war ant race" causes initialization issues with Prepare Carefully so thought I'd just point it out in case other people are facing failed initialization. ![]()
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